Defining Positive Media

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What makes positive media? There is a huge pile of research looking at the negative aspects of media, particularly related to advertising. There are studies addressing social concerns about the impact of media on how people define themselves, success, society and, well, pretty much everything. The quality of the research varies, of course, but there are many legitimate issues to be addressed. There is a pretty unified chorus against negative media, however you define it. But what is positive media? There isn’t much literature on what exactly constitutes positive media. (In fact, I don’t know of any. So if you do, please let me know.) Does the fact that advertising, for example, is produced by a company with a profit motive mean by default that no media they produce is positive? Does media have to address social issues head on to be considered positive?

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What about fun, creativity or interaction? A post by Amy Corr in Media Creativity (Talking Puddles) got me thinking about this question. Corr writes about Fanta‘s “Play Starts Now” campaign with interactive Fanta puddles in shopping malls across the U.S.

Corr writes:

Playtime begins once a shopper steps on a puddle. Each colorful image, representing a droplet of soda, makes a different sound. Young and old shoppers alike interacted with puddles that made ouch or bouncing sounds. And like “Candid Camera,” the agency wisely caught the impromptu action on tape…

The campaign isn’t intrusive; it’s inviting. Yet its very simplicity is enough to throw shoppers off-guard, possibly bringing a smile to their faces. Better yet — send them to the nearest vending machine.  Link to video montage.

Obviously, this isn’t solving world hunger, but it’s also not using sex or violence, using stereotypes of race, gender, or culture, or creating any form of psychological upward or downward comparison to raise awareness of Fanta. Is it enough to provide a pleasurable experience from a little creative interaction?

Personally, I enjoy seeing some creativity no matter what the source. Particularly when it is interactive. I like to be reminded of the positive side people; that they are full of energy and genius just waiting to explode. Today’s Fanta puddles might inspire tomorrow’s breakthrough.

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Media framing: “Conservative” or Cognitive Inflexibility?

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Scott Kaufman in a Psychology Today blog discusses research claiming that conservatives are less creative (Are conservatives less creative than liberals?).  Kaufman is fairly even-handed, but I have a problem with research that takes several political policy positions and uses that to establish that some is a “conservative” since that has a much broader social connotation.

Why not frame of this finding using a more appropriate (and possibly more accurate) designation such as cognitive inflexibility. This takes away the political baggage and inherent emotion that baggage brings. There have been many studies that link individuals who need cognitive closure and have an intolerance for ambiguity with lack of creativity. (note: links are relationships, not causality).

Given the research premise, these findings should be consistent with anyone who is firmly and unwaveringly committed to ideas and positions without questioning–conservative or liberal or in between. As he notes, there is variation in conservatives. For example, some people are fiscal conservatives and social liberals. Anyone reading the headline would assume that much broader definition of conservative than the research supports.

I think in the spirit of the Obama win, we should work toward humanizing individual differences and avoid stereotyping of any group.

July 4th in Second Life

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Fireworks in Second Life
I hadn’t been in Second Life for several months. But I was invited by a friend to visit his class on Social Media Marketing and talk about the psychology of website design (I’ll post the talk when I get it cleaned up–we had some technical issues), so I was forced to go out and go shopping because my avatar had absolutely nothing to wear. Gosh, I was still in my “newbie skin.” (The uncustomized, out-of-the-box avatar look is a marker of a newbie.) It’s amazing how brave I am when I’m shopping.

So with this new found bravery, I thought it would be fun to go exploring and see if there were any fireworks displays.

The thing that always impresses me in Second Life is the amount of creativity and skill displayed by the range of resident-generated content. Heady psychological issues like social connection in new media and identity aside, I was struck by the idea of Second Life as a continual participatory art piece. People are spending huge amounts of energy creating all kinds of experiences–visual, aural, interactive, social, real- and other-worldly. And like all art, it is being created to be shared with others. In this sense, Second Life is an example of humankind at its best.

Second Life Fireworks Marshall—–

The fellow in the tall hat is the firework Marshall. The people behind him are holding sparklers that actually sparkled. The other thing that is cool about Second Life is that you can look at things closer, farther way or at different angles without moving your avatar. You can stand very far away and see things very close up. This means you can fly up and examine the fireworks exploding in the air. I have always wanted to do that!

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